Can you reset or change your seasonal modifiers? No, not after you have picked them. Per the official Patch 1.1.0.0 notes: Global modifiers apply to every player that season and “cannot be changed, disabled, or selected individually.” Personal modifiers are chosen once, at Seasonal Character creation, with a fixed points budget — the patch notes describe them as viewable afterward on the Character screen, not editable. The only confirmed way to get a different Personal modifier loadout is to start over on a new Seasonal Character, which wipes that character’s progress. (Seasonal Character progress already resets on its own when a new season begins — see “what resets automatically” below.) If a thread tells you there is an in-client reroll or a mid-season swap, that claim is not in the patch notes and we could not find it anywhere official — treat it as unconfirmed.
The scoring below runs against the modifier screen in your own client, on the day you read it, plus the official Patch 1.1.0.0 notes for what can and cannot be changed — see the verification record above for the version and date this was last re-checked. We publish no modifier list. The reason is at the bottom, and it is not laziness.
The post that prompted this called a modifier the worst ever and asked whether anything short of resetting the account could fix it. Well over a hundred replies later, the thread had produced exactly what these threads always produce: replies calling it game-breaking sitting next to replies saying it is barely noticeable in normal play. Both halves are telling the truth. They play differently.
A modifier is not good or bad. It is a tax on a specific activity, and whether the tax hurts depends entirely on whether that activity is how you spend your raids.
Tarkov seasonal modifier trade-off, at a glance
| Situation | Estimated verdict | What to do about it |
|---|---|---|
| Mild, mostly time-and-danger roll, casual few-hours player | keep (-2.3 net) | Barely worth reacting to — play through it and spend your limited hours on the season instead of on the reroll queue. |
| Default negative roll, task runner | adapt (-14.3 net) | This is the calculator's default roll — enter your own axis percentages below rather than trusting this verdict for your screen. |
| Severe danger and healing penalty, PvP-first player | reset (-29.0 net) | A roll this heavy on danger and gear recovery is worth resetting for a PvP-first player rather than adapting around it. |
These are outputs of this site's playstyle-weighted scoring model, not values extracted from the game — the axis weights are this site's judgement, not published game constants. Use the calculator below with your own modifier screen and playstyle.
Six axes, and only some of them are yours
Almost every modifier lands on one of a small number of axes: how long a raid takes, how much loot is around, what the economy charges you, what injuries cost, whether you get your gear back, and how dangerous the raid is.
Which of those you feel depends on your week. A task runner is spending raids on objectives and eats the time and danger axes directly. A loot runner lives or dies on availability and prices. Someone with six hours a week is almost purely time-constrained, and a modifier that adds ten minutes to every raid is doing more damage to them than a brutal-sounding combat penalty ever will.
Score your own roll
Open the modifier screen, and for each axis write down roughly how much worse or better it makes things for you. Precision is not the point; the ordering is.
Modifier trade-off: keep, adapt, or reset
Playable, but you have to change how you play. Net drag -14.3 points.
Biggest single drag: raid time and queue cost (-6.0 of the total). For a loot runner the same roll scores -9.8.
Negative numbers mean the modifier makes that axis worse for you. Scores are weighted by playstyle, and the weights are our judgement, not game values.
Read the effects off your own modifier screen and translate each one into a rough percentage. We hold no modifier list, because the pool moved in the rework and a stale list would be worse than none.
The result is a link. Paste it into the thread instead of the modifier’s name and the argument becomes about your weights rather than about vibes.
What each verdict actually means
- Keep. The roll costs you less than a reset costs you. Resetting is not free: you pay the entire early progression again, which for most people is more raids than the modifier will ever take.
- Adapt. The modifier is real but it is aimed at one axis. Usually the fix is to stop doing the thing being taxed — shorter raids, different maps, fewer insured runs — rather than to keep playing into it and getting annoyed.
- Reset. Reserved for rolls that hit the axis your entire playstyle rests on. “Reset” here means starting a new Seasonal Character, since Personal modifiers cannot be edited after creation — see the direct answer at the top. If the calculator says reset and you have thirty hours invested, check the number against the season timeline first: a bad modifier with plenty of season left is worth resetting, and the same modifier three weeks from the end is not.
- What resets automatically. Seasonal Character progression is wiped by the game itself “every four to six months with the release of a major content update and the start of a new season” (official Patch 1.1.0.0 notes) — so even a “keep” verdict has a shelf life you did not choose.
The row that contradicts itself on purpose
| Your roll | Reset now | Play around it |
|---|---|---|
| Heavy time penalty, and you play under 6 h/week | Yes — the tax lands on the one resource you cannot make more of | No — adapting costs raids you do not have |
| Heavy time penalty, and you play 20+ h/week | No — you can absorb it and the reset costs more than it saves | Yes — it is an annoyance, not a wall |
| Gear recovery penalty, PvP focused | Defensible if the season is young | Only if you switch to cheaper kits, which is a real change |
| Loot availability penalty, task focused | Rarely worth it — you were not looting anyway | The default, and you will barely notice |
The first two rows are the same modifier with opposite answers, separated by nothing but hours per week. Any tier list that ranks modifiers without asking that question is ranking them for somebody else.
Where the numbers come from and what is missing
- The modifier effects are yours, read off your own screen and translated into rough percentages. That is the only method that survives a shifting modifier pool.
- The weights are our model, shown in full in the chart above so you can disagree with them precisely rather than vaguely. They are judgement, and they stay labelled as judgement everywhere they appear, including in the chart caption.
- The keep / adapt / reset thresholds are ours too, and they are deliberately conservative about resetting, because a reset’s cost is certain and a modifier’s cost is not.
- No modifier tier list here. The pool and its numbers moved recently, we have not verified them ourselves, and a list assembled from stale pages would be exactly the thing that made people distrust the existing sites in the first place. If we verify the pool properly, that becomes its own page rather than a guess bolted onto this one.
Sources
- Patch 1.1.0.0 — Escape from Tarkov official news — official announcement of the Kord Breach season and the modifier-choice system this scorer works from; confirms Global modifiers “cannot be changed, disabled, or selected individually” and that Personal modifiers are picked once at Seasonal Character creation. Re-checked 22 September 2026 (opened directly); text unchanged.
- Patch 1.1.5.1 — Escape from Tarkov official news — the current patch (15 September 2026), read directly 22 September 2026 while checking whether a newer season or modifier system had replaced Kord Breach. Adds a League ranking system for Seasonal characters; does not change modifier selection or lock-in rules.
- Seasons — official Escape from Tarkov Wiki — lists the actual Season 1 Common, Personal Positive and Personal Negative modifier categories, confirming they are a fixed, named set chosen at character creation rather than a pool you adjust mid-season. Checked 2026-09-13.
- Escape from Tarkov (@tarkov) on X, 5 August 2026 — official BSG post: “It’s time to choose your modifiers and prepare to escape anew — Kord Breach season has begun!”, confirming modifiers are chosen at season start rather than random mid-run events.
- Escape from Tarkov (@tarkov) on X — Battle Pass announcement — official confirmation that the free Kord Breach Battle Pass and its progression/rewards are shared “across all game modes - Seasonal, PvP, and PvE.” This is about the Battle Pass only; the Seasonal Character itself is not shared across modes — per the Patch 1.1.0.0 notes cited above, “Seasonal Characters exist on separate servers and are completely independent from PvP Zone and PvE Zone characters.” Checked 2026-09-13 (opened directly).
- “The worst modifer ever! Stay away!” — r/EscapefromTarkov — the community thread this page’s opening is drawn from; a player asking whether anything short of resetting the account fixes a bad modifier roll, with replies split between “game-breaking” and “barely noticeable.” 133 comments as of 2026-09-13 (opened directly).