X4 is raising its GPU floor. Can you check if you're under it?
Egosoft cites Steam Hardware Survey data for its Vulkan 1.4 minimum-spec change — but the survey never reports Vulkan. What you can verify yourself.
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Egosoft cites Steam Hardware Survey data for its Vulkan 1.4 minimum-spec change — but the survey never reports Vulkan. What you can verify yourself.
X4 reads 22.9% positive under two hours, 90.5% past two hundred. German is the second-largest review language, and June, when 9.00 shipped, was the worst month.
The 9.00 rebalance made every pre-June-2026 ship recommendation suspect. A delta ledger of which stat axes moved, which did not, and how to check your own.
Seven X4 expansions read backwards from your goal: which one really gates salvage, which is optional, and which headline features are free updates you own.
Work backwards from a hull-parts target to module counts, feeder modules, ore and methane draw, and storage sizing — with the per-hour coefficients precomputed.
A blocked-out opening for a fresh X4 save: what to do in each hour, what to deliberately skip, and the checkpoint that tells you it is time to move on.
Trading, mining and combat are not ranked in X4 — they fail differently. Compare them on setup cost, attention cost and how badly each one breaks when ignored.
Prospect for Commander finds resource areas; Mine for Commander extracts them. Readiness tests for automating queues, subordinates and station managers too.
Your first X4 start decides how much the game hands you and how much you build yourself. Pick by the archetype you want, not by the name on the menu.
Being stuck in X4's late game usually means one of three things, not a vague plateau. Match your save against real player threads and pick the matching fix.
Logistics setup is not one decision, it is four, and the right order depends on your credits and sector security, not on a universal ranking.
Idle salvage tugs, auxiliary ships eating your stock, miners sitting still. Work the checks in order instead of guessing, and stop when one actually fails.
Weapon lists went stale after the 9.0 rebalance. Read the DPS numbers out of your own Encyclopedia and get the number that decides fights: real time to kill.
How many ships a Xenon station takes is an exchange rate, not a ship count. Enter your fleet and your scan of it, and get losses and time on target.