Project Zomboid broken leg: how long to heal
Slow Healer is not why your leg is still broken. Model the splint, the trait and the walking separately and see which one is costing you the most days.
Page 12 / 12
Slow Healer is not why your leg is still broken. Model the splint, the trait and the walking separately and see which one is costing you the most days.
Five different things produce the same queasy moodle in Build 42. Feed in what you can actually see and get the one test that separates them.
Loyalty is not the whole rebellion check in V71. Here is what the four hidden layers actually feed into, and which lever moves the number fastest.
A colony rarely fails for one reason. Work through a saved checklist of the five balances, in the order that isolates the cause fastest, and keep your place.
Days of food is a ratio, not a stockpile, so it falls while your barns fill. Put your own population and field numbers in and see where the balance breaks.
Happiness follows the worst-covered need, not the average, so five good categories cannot rescue one empty one. Find your floor and what it costs to lift.
Hauling is a throughput problem, not a staffing habit. Time one walk, enter four numbers, and get the hauler count your route needs before the backlog starts.
Market prices tell you nothing until you convert them into worker-days. Price any good against your own industry and see which side of the trade you belong on.
Slaves cost guards, food and replacements before they produce anything. Price the whole arrangement in worker-equivalents and find your break-even output ratio.
Idle salvage tugs, auxiliary ships eating your stock, miners sitting still. Work the checks in order instead of guessing, and stop when one actually fails.
Weapon lists went stale after the 9.0 rebalance. Read the DPS numbers out of your own Encyclopedia and get the number that decides fights: real time to kill.
How many ships a Xenon station takes is an exchange rate, not a ship count. Enter your fleet and your scan of it, and get losses and time on target.