Escape from Tarkov 1.1.0: what each trader loyalty level unlocks
Patch 1.1.0 replaced task chains with loyalty-level batches, so every chain guide went stale at once. A trader by LL dataset of gates, batches and unlocks.
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Patch 1.1.0 replaced task chains with loyalty-level batches, so every chain guide went stale at once. A trader by LL dataset of gates, batches and unlocks.
The three real gates on every Corsair Cove hull upgrade - pier, crew rank and new materials - tier by tier, including the raid-only resource behind Tier 6.
Notoriety, Empire, Seafaring and Wealth normalized into one comparison table, showing identical point costs but different unlock mixes and wiki gaps.
Ranked unlocks at character Level 6 and is opt-in per player per match. Here are the seven tiers, how points move, and the difficulty wall at Fateweaver I.
Character levels, warehouse supplies and select camp buildings reset between seasons. Long-term progression does not. Here is the confirmed split and the gaps.
A blocked-out opening for a fresh X4 save: what to do in each hour, what to deliberately skip, and the checkpoint that tells you it is time to move on.
Being stuck in X4's late game usually means one of three things, not a vague plateau. Match your save against real player threads and pick the matching fix.