Project Zomboid Blacksmithing: what each level actually unlocks
Blacksmithing's own crafting table tops out at level 4; the forge chain behind it is gated by magazines and Pottery, not by your Blacksmithing level.
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Blacksmithing's own crafting table tops out at level 4; the forge chain behind it is gated by magazines and Pottery, not by your Blacksmithing level.
A version-stamped reverse index of Build 42 pottery wheel, kiln and grindstone recipes listed in the cited pages, sorted by skill, research and magazine gates.
Three sandbox multipliers stack before the peak-day ramp even starts, and the game never shows you the product. Work out the density you actually set.
Wiki butchering numbers often don't match what you get in B42. Log your own meat weights instead of trusting a table someone else measured.
Two hidden clocks decide your first week in Build 42: the water shutoff and the power shutoff. Order your first seven days around them instead of around loot.
Every Build 42 occupation with the trait points it leaves you, its starting skills, and the XP multiplier that makes level 1 worth four of level 0.
Eight points, forty-odd traits, no in-game explanation of what any of them cost. Here is what each buys per point, and which negatives are near free.
Sight and sound are two separate systems in Build 42 with two separate sets of modifiers. Here is which of your choices moves which number, and by how much.
The wiki says a cut is possible and the game refuses. Find which of three gates - tool, skill or animal size - is blocking the yield.
Where to find clay moves with the map. How many trips it takes does not. Plug in your own dig rate and carry weight and get a real trip count before you start.
Welding levels don't cost the same as each other. Plug in your own weld speed and scrap use to see which level is actually eating your grind time.
No eggs usually means a full nest box, no hutch, an immature bird, no water, or a dirty hutch. Check them in this order before assuming a bug.
Water shuts off day 0-30 and power day 14-30 on default Apocalypse, both day-based. Convert your own modifier into a calendar date, not a guaranteed prediction.
What Build 42's 'requires a surface' message actually means, plus the five crafting gates hidden behind one greyed-out recipe and the order to check them in.
A fracture far from base is an ordering problem, not a knowledge problem. Build a triage sequence from your bleeding, the crowd, the light and the distance.
Where the bodies are matters more than how many. Weigh your own pile, get an ordered clearance plan, and stop the doorway heap from rebuilding itself.
A splint heals fractures roughly 10x faster, First Aid level multiplies it, comfrey halves what remains. No absolute day count exists, only relative math.
Five different things produce the same queasy moodle in Build 42. Feed in what you can actually see and get the one test that separates them.